Friday, 16 November 2007

Friday 16th November Meeting Minute

Now my job is set as meeting scribe here are the minutes from today's meeting.
Lets start with the modelling.

Modelling
Completed models so far
  • Nelson's Hand
  • Nelsons Office
  • The Victory Ship
  • Tim's Modelled ships
  • Nelson Himself - Note: nelson currently has two arms and only has one!!

Modelling needed to be completed today:

  • We need some sort of group work station where our work can be stored in one place.
  • Rigging - James T
  • Sails - James T
  • Crows nest - James T
  • Person In crows nest - James W
  • Cannon Deck - James S
  • Cannon Balls - Ben
  • Cannons - Ben
  • Barrels - Ben
  • Uniforms - James W will create today.

Note from Tim - He has now blogged on the ships he has created and is contactable via the Internet.

Mapping

Today the modelling needs to be finished so it can be passed onto the mappers and animators. Some of the modellers have been mapping as they have been modelling but modelling needs to be finished to deadline.

Animation

Jobs have now been split between the group

  • James W. - Nelson animation - including boning, Smoke. Nelson may prove difficult to animate as Nelson was produced light waves, we will have to wait and see!!

These jobs above may need to be split again depending when James finishes.

  • Lara - Ship Movement (still be researched)- This can now start being animated as Richard has completed the Victory. To animate this the parts might have to be group so the all have the same movement. Currently the ship is not mapped, to be done this week.
  • Leah - Sails Movement, sea movement & Fire - Will still need a little help from James W. on the sails before leaving to gain further knowledge.
  • Sam - Explosions- It may take a while to create the explosions as the animation movement of the other parts needs to be created first to see where this effect will be position.

Sam is also looking at the bullet time effect to be used on some of the scenes.

Finishers

Sound effects- Marc has a CD of sound effect and Lara is finding sound effects on the Internet. Leah is looking at the main music and the credit music which currently stands at Captain Pugwash.

Narrator also needs to be considered and when it will be recorded etc.

Rendering - Think about the use of batch rendering and having a day to render. The key scenes need to be rendered first which are crucial to the storyline.

Transition- When scenes are rendered they need to have a second at the beginning and the end to add transitions without overlapping on the sequence itself.

Comments to be read by ALL !!!!!

  • Firstly a very important point, this is a teamwork based module so we must work as a team.
  • It is now WEEK 8 we must make a move on this. Time is of the essence!!
  • Every week now we need to have a quick meeting at the beginning of each session so we keep up to date and on target.
  • People MUST turn up on time or turn up at all!!!!
  • A group work station need to be created where all the work can be kept.
  • We have a new group blog, give Sam your e-mail and she will send you an e-mail to join.
  • When modelling you MUST start naming your parts.
  • Panos Please Comment on the parts you will be completing within your groups.

1 comment:

wedgie said...

Just wanted to point out that the cannonballs and barrels were completed a long time ago. Yet on your list they are down as incomplete. I also noticed that I am down to model the cannons, but I'm not doing the cannons, I think James T already has, according to his blog.