Saturday 15 December 2007

Final Animation Uploaded

I've put it on stage6 incase you want to see it online, without having to download off humyo. (You can right click, to view full screen, download the video etc)

Saturday 8 December 2007

Final Animation

I have started uploading files into Premier. I have also been looking at the music. Tim has given some music and it amazing can't stop listening to Apocalytica. Monday the music can be trimmed and a choice can be made by all. If anyone has music please bring it Monday or put it up on humyo and blog up when you do.

Thursday 6 December 2007

Environment import tutorial

I just helped out lara with importing my sky map, and found it to be a lot harder than I originally thought. So I decided to write a short guide for anyone who wants to use the sky in any renders. The images are shrunk to fit on the page, click them to see full-size.

You will need:
DARK SKY 2.jpg
James textures.mat

Both are on our humyo account in the 'Sky' directory. Open the .max file that you want to put the sky into (i.e. your animation). Press M to open the material editor, then find a blank(default) material, click it, and press G to "get material" or use the button shown on the left.

Now, choose "Mtl library" where it says "Browse From:", and click 'Open'. Then go find the .mat file you downloaded, and it should have 3 materials in it. You probably want 'Gloomy Sky'.










Now this is kinda where I messed up. I thought that a .mat file would store the images and so on, but it doesnt. So you'll need to tell max, where the actual .jpg is again. To do that, scroll down on the material editor, to Bitmap parameters and click the big button to relocate the file.

Final thing to do, is set that material as an environment. Press '8' to make the Environments window appear (or find it on the toolbar under 'render'). Then drag your material over to the button that holds the environment map. You want to make an instance, that way any adits to the material will effect the one being used in the environment.



















As you can see, a benefit of spherical environments, is that the reflections come out nice in close-ups. A lot of people use high quality reflections as an illusion of detail in the scene.

That instance copy thing can be useful, because I found that you can do it the other way around. You could load a .jpg into the environment button, then drag an instance into your material editor, to make it spherical, shiny, bright or whatever. For example if you want a real simple sky, just create a gradient, chuck it in the editor, make the gradient blue to white, and spherical, and thats it.

Wednesday 5 December 2007

Music

Yesterday I researched a few pieces of music which I thought might fit. I will bring them in Friday so you can all say what you think.

Tuesday 4 December 2007

Scene 20 completed

I will upload the mast breaking scene 20 tomorrow.

Monday 3 December 2007

Ships!

OK, Humyo was not letting me download the Trinidad ship properly, but I managed to get a copy from Tim, however problems again have occurred. I presume that Tim did not texture the ship green, because I have not got the version that is mapped, again! And I don't even know how! This is confusing me sooooooo much! I am animating them though now, so hopefully I can ask Tim to see if he can sort out this problem.

Fiday 30th meeting minutes

Hello All,
If you have any problems downloading files use firefox not Internet explorer.
All the ships are mapped and ready on humyo.Animation needs to be finished for Friday morning, all scene complete and rendered.
scenes completed
scene 1 - Marc
Scene 3 - Lara and nine and ten when re-angled

Jobs assigned for animation
ship movement using reactor - Lara
Sail movement, sea/wave movement and fire- Leah
Explosions - Sam
All animator are gathering and animating the scenes.

Help is being given by the other team members to animate.
Scenes which can be removed 11, 14, 16

Scene to be created by
Scene 12 - Ben
Scene 13 - Tim
Nelson walking Scene - Leah
Nelson Being shot Movement - Leah
Blood for scene above - Tim and James T (I think please let me know)
Nelson's Face - Kerion
Cannon Motion - James S
Scene 21- Explosion by Sam

Scene to be created by anyone
Scene 20 - Mast Breaking
Model and animate the Shooter
Crew Member Needed - In the process of being made

Please will everyone help with animation.
Thank you Tim for taking scenes home to render.

Note to Tim. I forgot to mention please render the nelson walking scene from two different angles. sorry I forgot, Thank you