Being able to use Max on a Monday is quite useful, Sam managed to complete scene 21, minus the sky, Lara has been creating good wakes, along with having some problems with her wake, one of the problems was quite amusing and made her ship look like it was floating, as though abducted by aliens. :) :) Lara will understand (scene 3, adapted to create scene 9 and 10). Leah has created a very good Nelson falling to the ship deck after being shot. Kieron has been working hard on the facial movements of Nelson, and I believe is using Leah animation and adapting part of it for the scenes where his facial expression is focused upon (scenes17 and 19). If anyone is unsure as to what happens in the scenes, refer to Ali's blogs with the storyboards. Ben also made an appearance and he is working on the animation from inside to gun deck, we had a little ca ht about it and it will now, briefly, involve a crew member (scene 12). Were really approaching the crucial point now and ideally the finishers need to have all the animations, complete, by Friday morning. This means animated and rendered. As for mentioned in the Friday meeting, Tim has been nice enough to offer his computer for rendering purposes. This means that the complete animations along with all the related files needed, for mapping etc, need to be passed onto him before Thursday. I know he's not a fan of Humyo, as he doesn't have very good net connection of an evening, so if you manage to complete any animations and can't render them yourself, try and get in touch with Tim. I have his number for any of you who don't.
I believe we can do this guys, lets all work hard and create a great final piece.
Monday, 3 December 2007
Friday, 30 November 2007
Sky Map
The skies are ready. I've uploaded the files to humyo... details, videos and instructions are on my blog post here.
Might be an idea to use both, perhaps the sunset on later on. Either way, for any outdoor scenes it'd be good to organise which scenes need which sky... We dont want continuity problems from the sky changing between the two every scene!
Might be an idea to use both, perhaps the sunset on later on. Either way, for any outdoor scenes it'd be good to organise which scenes need which sky... We dont want continuity problems from the sky changing between the two every scene!
Wednesday, 28 November 2007
models needed in each scene
People,
I have listed all the models needed in each scene from 7 - 27, we should be able to recycle scenes to make it easier. I've also made a couple of scene cut suggestions. any feedback would be great.
Scene 7
Boy on French ship
Canon
Gun powder container
French ship deck
Sea
Scene 8
French ship
Canon balls
English ships
Sea
Environment
Scene 9
French ship
British ship
Sea environment
Scene 10
See scene 9, just change camera view
Scene 11
British ship
Canon balls
Rigging – French ship
Man
Environment map
Scene 12
British ship / canon deck
Canon
French ship
Canon balls
Sea
Environment
Shrapnel
Scene 13
Canon balls
French ship – shrapnel
Canons
Scene 14
I’m not too sure this scene is vital, so for now I suggest we just make a scene of carnage, to save having to animate someone being shot by a canon ball.
So models would be;
French ships
Sea
English ships
Environment
Shrapnel
Scene 15
Nelson
Deck of victory
Crew
Canon
Scene 16
Man over board??? Same as scene 14 really
Scene 17
Nelson
Victory deck
Environment
Scene 18
Canon
Crew member
Deck of victory
Canon ball
Scene 19
Nelson
Scene 20
Chain link canon ball
Mast, rigging, sails
Environment
Deck of ship?
Scene 21
French ship
Sea
Environment
Shrapnel
Scene 22
Shooter
Musket
Bullet
French ship deck
Nelson
Victory deck
Scene 23
Nelson kneeling
Victory deck
Blood
Scene 24
Nelson hand
Blood
Victory deck
Scene 25
Repeat 24, blurry
Scene 26
Victory deck, camera view on the side
Scene 27
Victory deck
I have listed all the models needed in each scene from 7 - 27, we should be able to recycle scenes to make it easier. I've also made a couple of scene cut suggestions. any feedback would be great.
Scene 7
Boy on French ship
Canon
Gun powder container
French ship deck
Sea
Scene 8
French ship
Canon balls
English ships
Sea
Environment
Scene 9
French ship
British ship
Sea environment
Scene 10
See scene 9, just change camera view
Scene 11
British ship
Canon balls
Rigging – French ship
Man
Environment map
Scene 12
British ship / canon deck
Canon
French ship
Canon balls
Sea
Environment
Shrapnel
Scene 13
Canon balls
French ship – shrapnel
Canons
Scene 14
I’m not too sure this scene is vital, so for now I suggest we just make a scene of carnage, to save having to animate someone being shot by a canon ball.
So models would be;
French ships
Sea
English ships
Environment
Shrapnel
Scene 15
Nelson
Deck of victory
Crew
Canon
Scene 16
Man over board??? Same as scene 14 really
Scene 17
Nelson
Victory deck
Environment
Scene 18
Canon
Crew member
Deck of victory
Canon ball
Scene 19
Nelson
Scene 20
Chain link canon ball
Mast, rigging, sails
Environment
Deck of ship?
Scene 21
French ship
Sea
Environment
Shrapnel
Scene 22
Shooter
Musket
Bullet
French ship deck
Nelson
Victory deck
Scene 23
Nelson kneeling
Victory deck
Blood
Scene 24
Nelson hand
Blood
Victory deck
Scene 25
Repeat 24, blurry
Scene 26
Victory deck, camera view on the side
Scene 27
Victory deck
Humyo Downloading
Im trying to download the Spanish/French Ships in order to try animating them, however I can't seem to get them with their maps. I don't know if they have been completed or not or if I am not downloading them properly! Advice would be great! Thank you!
Tuesday, 27 November 2007
Scaling
Leah, the scaling issue was not directed at you so please don't take it personally, it was simply that you had made the ship and plane too small.
OK, this is how Tim described to me to be the best way to scale things, in the customize menu, at the top of the max screen, go to units and change it to metric, and metres. Once this is done create a rectangle which is the height of nelson. This will be your 'measuring stick'. Once you've done this you use the measuring stick to gauge a ratio of Nelson to a ship, so if nelson is 1 metre high and the ship is 100 metres high, then you duplicate the measuring stick and scale it up by 100 times and then scale the ship to be the same size, using the height element, as the stick.
I hope this makes sense, maybe if anyone does re-scale a ship when they save the scene they could make this apparent in the file name so people could use some of the models if needed.
OK, this is how Tim described to me to be the best way to scale things, in the customize menu, at the top of the max screen, go to units and change it to metric, and metres. Once this is done create a rectangle which is the height of nelson. This will be your 'measuring stick'. Once you've done this you use the measuring stick to gauge a ratio of Nelson to a ship, so if nelson is 1 metre high and the ship is 100 metres high, then you duplicate the measuring stick and scale it up by 100 times and then scale the ship to be the same size, using the height element, as the stick.
I hope this makes sense, maybe if anyone does re-scale a ship when they save the scene they could make this apparent in the file name so people could use some of the models if needed.
Items Needed
I am currently working on scenes 3 of the view of the ships, scene 5 of the crows nest and the scene of nelson walking. However none of these scene are possible to create.
For scene 3 I scaled original sea and ship with nelson but apparently was not correct so I need the correct way to scale the enemy ships in the scene correctly.
For scene 5 I need the crows nest and the biped for the sailor in the crows nest.
For the scene of Nelson the final mapped nelson is not available yet, however this is due to a saving error which I was aware of yesterday and I have uploaded nelsons biped onto Humyo to be remapped.
Please can you let me know when these parts are on Humyo and I can start animating before Friday. Can someone also let me know the scale and I can complete scene 3 on Thursday morning when I will be in doing extra work.
For scene 3 I scaled original sea and ship with nelson but apparently was not correct so I need the correct way to scale the enemy ships in the scene correctly.
For scene 5 I need the crows nest and the biped for the sailor in the crows nest.
For the scene of Nelson the final mapped nelson is not available yet, however this is due to a saving error which I was aware of yesterday and I have uploaded nelsons biped onto Humyo to be remapped.
Please can you let me know when these parts are on Humyo and I can start animating before Friday. Can someone also let me know the scale and I can complete scene 3 on Thursday morning when I will be in doing extra work.
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